Machina Cannon
EARTH 8

Machina Cannon

  • Archetype:
  • Machina

  • ATK:
  • 0

  • DEF:
  • 2200

  • View:
  • 4264




Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 or more other Machine monsters from your hand to the GY. Gains 800 ATK for each monster sent to the GY for this Special Summon.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 6, 2026
55± 5/ 100
Power Score
Intrinsic 56
Deck 55

Machina Cannon — Power Evaluation

Final Score: 55 ± 5 · Confidence: Medium

  • Intrinsic: 56 · Deck: 55 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Material body

Why it scores here

Machina Cannon is a specialized graveyard setup card that discards other Machine monsters to fuel combo payoffs like Machina Fortress and Gearframe, but does not itself generate board advantage—it converts hand resources into a body that enables other effects. The 0 ATK, Special Summon-only restriction, and lack of any disruption severely limit utility outside dedicated Machine decks. Strong deck presence (85.9% co-occurrence with Fortress) across 22 archetypes confirms its role as a flexible cost-outlet, but the complete absence of combo data and guides leaves its actual power ceiling and strategic impact unverified.

Axis scores

Axis Score Evidence
Accessibility 60 Reliably available in hand within Machina/Gadget decks (39.1% + 28.1% of sample), but requires live machine discard targets to activate—conditional rather than free. (Observed)
Combo & Conversion 35 No combo examples supplied; text inference shows Cannon is a cost card enabling other effects (Fortress/Gearframe) rather than a standalone board generator, limiting independent conversion power. (Inferred)
Resource Economy 45 Costs 1+ machine cards from hand for 1 body with variable ATK scaling (800 per card sent); roughly −1 card swing on its own, with real advantage flowing downstream to Fortress/Gearframe effects. (Inferred)
Effect & Interaction 5 Zero disruption, negation, removal, or opponent interaction present in text; purely a cost and body generator. (Verified)
Material Utility 70 Level 8 EARTH Machine provides solid material synergy for Synchro and archetype requirements; 2200 DEF is serviceable, but 0 ATK and Special Summon-only condition reduce flexibility outside dedicated homes. (Verified)
Resilience & Flexibility 45 Single-activation body with no graveyard/hand recovery clause or backup option; negating the Special Summon leaves it stranded; some resilience through Fortress recursion confirmed at 82% co-occurrence. (Inferred)
Deck-Building Efficiency 65 Mild garnet risk if hand lacks other machine targets, but high machine density in Machina/Gadget shells (Gadgets, Fortress, Gearframe, Armored Unit) makes the cost naturally payable at ~1.2 copies per deck. (Observed)

Calculation

Weight profile: Combo enabler primary role; Material body secondary (0.7:0.3 blend not applied, primary dominates). Intrinsic ≈ 56, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent, guides absent)

Strengths

  • Splashable across 22 distinct archetypes (Machina, Gadgets, Scrap, Therions, T.G., Synchron, Ancient Gears) confirming flexible cost-outlet role.
  • Extremely strong synergy with Machina Fortress (85.9% co-occurrence) and Machina Gearframe (82%), establishing it as a core enabler in the primary Machina strategy.
  • Level 8 Machine type provides clean material utility for Synchro combos and archetype-specific synergies.
  • No hard deck restrictions or locking clauses that interfere with broader strategy.

Weaknesses

  • 0 ATK and Special Summon-only restriction severely limit utility outside Machine-dense decks; cannot be Normal Summoned or use alternative summon methods.
  • Generates no card advantage or graveyard refuel on its own; purely a cost outlet for other cards' effects, not a payoff itself.
  • Conditional activation risk: requires live machine discard targets in hand, creating potential brick scenarios despite high machine density in intended homes.
  • Fragile to Special Summon negation (Ash Blossom, Swordsoul Strategic, etc.); once negated, leaves card stranded in hand with no alternative activation or recovery clause.

Counters / choke points

  • Ash Blossom & Joyous Spring (negates Special Summon from hand)
  • Any Special Summon negation effect (Swordsoul Strategic, Ghost Belle, etc.)
  • Deck strategies with low Machine monster count or minimal hand discard synergies

Best use

Graveyard setup and discard outlet for Machina Fortress/Gearframe combo payoffs. Decks: Machina, Gadgets, Scrap, Therions, T.G., Synchron, Ancient Gears. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Cannot be Normal Summoned; must be Special Summoned from hand only by sending 1+ other Machine monsters to the GY; gains 800 ATK per monster sent.; Primary homes: Machina (39.1%, 50 decks) and Gadgets (28.1%, 36 decks) represent 67.2% of deck sample.; Top synergy: Machina Fortress at 85.9% co-occurrence (110 of 128 decks), Machina Gearframe at 82% (105 decks), confirming archetype fit.; Zero disruption or opponent interaction in card text (no negation, removal, or hand-trap function).; Distinct archetype count: 22, confirming broad splashability beyond core Machina/Gadget homes.
  • Observed: Deck inclusion: 128 decks total, all in main deck (0 side deck), averaging 1.21 copies per deck (110 × 1-copy, 9 × 2-copy, 9 × 3-copy).; Highest concentration in Machina (50 decks) → Gadgets (36 decks) → Scrap (8 decks), with long tail across 22 archetypes.; Partnership pattern shows Cannon alongside Fortress + Gearframe + Gadgets, suggesting unified Machina discard shell.; Average copies trend: most decks run exactly 1, with minority opting for 2–3, suggesting conditional (not forced) redundancy.
  • Inferred: Discard outlet function: text explicitly requires 'send to GY,' enabling graveyard-dependent effects.; Enabler (not payoff) role: Cannon is the cost mechanism; Fortress and Gearframe are the actual combo generators and board builders.; Material utility: Level 8, EARTH, Machine type support Synchro lines and archetype-specific tuner/synergies.; Brick potential: Special Summon-only restriction + requirement for machine targets create conditional activation (higher risk if hand is machine-starved).; Negation vulnerability: no clause protecting against Special Summon negation; stranded in hand with no recovery if negated.
  • Data gaps: No combos supplied — cannot verify actual board output, average power index, or role centrality (starter vs. material vs. payoff); combo conversion scored via text inference only. No guides supplied — no human context on strategic importance, meta role, or practical deployment patterns. No banlist token — assumed unlimited (3 copies legal) in all formats; actual banlist status unknown. No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 128-deck sample only, not historical data across larger time windows or metagame snapshots. No metagame ranking — cannot assess whether Cannon is a top-deck card, fringe tech, or niche pick across competitive formats.











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